Expansion Plans: Hive Worlds

After thinking on it a bit I’ve made a plan for what I want to focus on with the next expansion. I’ve decided to do a splatbook focusing on running Hive World campaigns, which will also act as a bit of a gear expansion. Largely the content in here is based on stuff from Necromunda,Continue reading “Expansion Plans: Hive Worlds”

Development Update – June 2021

Hi all! With the 3.2 release done, I thought it’d be good to post some thoughts about future releases, and where I’m at with stuff I’ve previously worked on. Firstly, Chambers Militant. Tonight I’ve been looking through it, and it’s pretty close to done! Content wise, it’s pretty much complete save for some final workContinue reading “Development Update – June 2021”

Release: Core Book 3.2

I’ve finished work on the latest update to the Dark Heresy for Genesys Core Rulebook, the 3.2 release. You can find it here; [LINK] The changelog is located here, but here’s an overview of the big changes. This update focused heavily on talents. The entire talents chapter has been reworked to be easier to read,Continue reading “Release: Core Book 3.2”

Fixing Psychic Attacks

One design flaw I’ve been aware of for a little while in the core book is the psychic attack power. It’s wimpy at the best of times in core Genesys, but with 40k’s exaggerated weapon profiles and soak values, it’s a real pea shooter. Figured it’s time to fix that. Feel free to skip toContinue reading “Fixing Psychic Attacks”